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May 2026
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Home/Insights/Retailers/gamebillet.com
TRANSACTION INTELLIGENCE - MAY 2026 GLOBALLY

Favicon for gamebillet.comgamebillet.com

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640.3K
Revenue
May 26
276.1K
Sessions
May 26
3.0-3.5%
Conv. rate
May 26
$50-75
AOV
May 26
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Gamebillet.com is an online platform that sells PC games, offering a wide range of titles from popular game developers and publishers. They focus on providing a platform where gamers can browse, purchase, and download digital copies of video games directly, conveniently, and securely.

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gamebillet.com Annual Revenue and Growth

gamebillet.com's annual sales on its online store amounted to $8.8M in 2025, down 5-10% from the previous year. For 2026, revenue is expected to decline by 5-10%. The trend is expected to accelerate.

Annual Revenue (GMV)2025
$8.8M
Annual growth forecast2025/2026
<0%
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eCommerce Revenue
gamebillet.com revenue by year

gamebillet.com's monthly revenueOVER TIME
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Over the past three months, gamebillet.com revenue has experienced decline of 14%, compared to the preceding three months.

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gamebillet.com revenue decline for last six months
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OVERVIEW
In May 2026, gamebillet.com generated $640,259 in revenue from online sales, significantly outperforming the industry median of $79,404, despite being far behind the leading store, nintendo.com, with $126,455,330. The site achieved a conversion rate between 3.00-3.50%, just shy of the industry's high of 3.9%, while maintaining an average order value (AOV) of $50-75, well below the industry high of $494. With 276,134 sessions, gamebillet.com surpassed the median of 34,013 sessions, indicating robust customer engagement, although still a fraction of nintendo.com's impressive 62,464,632 sessions.
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gamebillet.com competitors

In May 2026, gamebillet.com generated a revenue of $640,259 from 8,934 transactions and 276,134 sessions, achieving an average order value (AOV) of $50-75 and a conversion rate between 3.00-3.50%. In comparison, greenmangaming.com significantly outperformed gamebillet.com with a revenue of $7,011,201, fueled by 59,613 transactions across 2,242,614 sessions. Greenmangaming's higher AOV of $100-125 and a conversion rate of 2.50-3.00% illustrate its robust sales performance despite a lower conversion efficiency compared to gamebillet.com. This suggests that while gamebillet.com has a higher conversion rate, greenmangaming.com captures more revenue and transactions overall, indicating its stronger market presence and appeal.

greenmangaming.com screenshot
#1 greenmangaming.com
7M
Revenue
2.2M
Sessions
2.5-3.0%
Conv. rate
$100-125
AOV
CLOSEST COMPETITORSby revenue
TOP MARKET PERFORMERSby revenue
gamebillet.com vs top market performers
gamebillet.com
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conversion rate vs average order value for gamebillet.com and its competitors
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Revenue share by device at gamebillet.com

In May large majority of sales on gamebillet.com, 62% was finalized on desktop devices, with 38% of sales coming from mobile devices (mobile web only, excluding app usage, if relevant).

In May large majority of sales on gamebillet.com, 62% was finalized on desktop devices, with 38% of sales coming from mobile devices (mobile web only, excluding app usage, if relevant).
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gamebillet.com channels

Identify top traffic channels that drive growth for gamebillet.comand discover how performance of traffic channels has changed over time.

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gamebillet.com Google Ads spend

Evaluate gamebillet.com's Google search ad spend, ad clicks and cost-per-click. Review performance over time and gain deeper view into their ad campaign spend.

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gamebillet.com devices

Review gamebillet.com's performance across desktop and mobile devices. Analyze how revenue, conversion rate, transactions, AOV and sessions vary depending on the device shoppers use.

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gamebillet.com top markets

Explore gamebillet.com's key markets, identifying countries that contribute the highest revenue, transactions, and sessions, along with those with the highest Google search ad spend.

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gamebillet.com country & global rank

Assess the ranking of gamebillet.com among other retailers within its primary country and worldwide.

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