Instant e-commerce analysis - revenue, conv. rate, AOV with Grips browser extension

Grips browser extension

Grips
Sep 2025
All countries
Home/Insights/Retailers/playlearn.com
TRANSACTION INTELLIGENCE - SEP 2025 GLOBALLY

Favicon for playlearn.complaylearn.com

Start benchmarking for free
Sign in with GoogleSign up with Google
108.4K
Revenue
Sep 25
23.3K
Sessions
Sep 25
1.0-1.5%
Conv. rate
Sep 25
$350-375
AOV
Sep 25
Loading...

PlayLearn.com is an online platform that offers a wide range of educational products. Their inventory includes interactive games, puzzles, toys, and study materials designed to enhance learning and foster cognitive development in children and teenagers. The website aims to provide engaging resources for academic growth and exploration.

Loading...

GRIPS CUSTOMERS & RESEARCH PARTNERS

Sally Beauty logoAssembly logoWalmart logoSimpleTire logoNorthwestern University logoColumbia University logo

playlearn.com Annual Revenue and Growth

playlearn.com's annual sales on its online store amounted to $891.2K in 2024, up 0-5% from the previous year. For 2025, revenue is expected to grow by 10-20%. The trend is expected to accelerate.

Annual Revenue (GMV)2024
$891.2K
Annual growth forecast2024/2025
10-20%
Benchmark against your competitors for free
Continue with GoogleSign up with Google
eCommerce Revenue
playlearn.com revenue by year

playlearn.com's monthly revenueOVER TIME
View real-time data

Over the past three months, playlearn.com revenue has experienced growth of 23%, compared to the preceding three months.

View real-time data
playlearn.com revenue growth for last six months
Benchmark against your competitors for free
Continue with GoogleSign up with Google
OVERVIEW
In September 2025, playlearn.com, operating in the CHILDCARE sector, generated $108,432 in online sales, significantly outperforming the median revenue of $41,793. With a conversion rate of 1.00-1.50%, playlearn.com remains below the high benchmark of 4.29% yet above the low of 0.93%. Its average order value (AOV) ranges from $350-375, surpassing the high industry AOV of $255, while sessions totaled 23,267, above the median of 19,629 but far below babylist.com's leading figure of 12,615,638. Overall, playlearn.com showcases robust revenue and AOV, yet opportunities exist to enhance its conversion rates and online presence.
Read more

playlearn.com competitors

In September 2025, playlearn.com had a revenue of $108,432 from 290 transactions and 23,267 sessions, with an average order value (AOV) of $350-375 and a conversion rate of 1.00-1.50. In comparison, funandfunction.com generated significantly higher revenue at $1,278,360 from 2,794 transactions and 135,868 sessions, with an AOV of $450-475 and a conversion rate of 2.00-2.50. autismcommunitystore.com had a revenue of $32,831 from 309 transactions and 17,967 sessions, with an AOV of $100-125 and a conversion rate of 1.50-2.00. sensorygoods.com had a revenue of $19,627 from 98 transactions and 2,929 sessions, with an AOV of $200-225 and a conversion rate of 3.00-3.50. Overall, playlearn.com lags behind its competitors in terms of revenue, transactions, and sessions, but has a similar conversion rate compared to autismcommunitystore.com and a higher AOV than both autismcommunitystore.com and sensorygoods.com.

funandfunction.com screenshot
#1 funandfunction.com
1.3M
Revenue
135.9K
Sessions
2.0-2.5%
Conv. rate
$400-500
AOV
autismcommunitystore.com screenshot
#2 autismcommunitystore.com
32.8K
Revenue
18K
Sessions
1.5-2.0%
Conv. rate
$100-125
AOV
sensorygoods.com screenshot
#3 sensorygoods.com
19.6K
Revenue
2.9K
Sessions
3.0-3.5%
Conv. rate
$200-225
AOV
playlearn.com vs top market performers
playlearn.com
top retailers
conversion rate vs average order value for playlearn.com and its competitors
Benchmark against your competitors for free
Continue with GoogleSign up with Google

Revenue share by device at playlearn.com

In September large majority of sales on playlearn.com, 67% was finalized on desktop devices, with 33% of sales coming from mobile devices (mobile web only, excluding app usage, if relevant).

In September large majority of sales on playlearn.com, 67% was finalized on desktop devices, with 33% of sales coming from mobile devices (mobile web only, excluding app usage, if relevant).
Review the entire assortment of this retailer and thousands of others in the Grips app
Sign in with GoogleSign up with Google
brands overtime comparison

Gain even more insights with the Grips app

playlearn.com channels

Identify top traffic channels that drive growth for playlearn.comand discover how performance of traffic channels has changed over time.

Sign in with GoogleSign up with Google

playlearn.com Google Ads spend

Evaluate playlearn.com's Google search ad spend, ad clicks and cost-per-click. Review performance over time and gain deeper view into their ad campaign spend.

Sign in with GoogleSign up with Google

playlearn.com devices

Review playlearn.com's performance across desktop and mobile devices. Analyze how revenue, conversion rate, transactions, AOV and sessions vary depending on the device shoppers use.

Sign in with GoogleSign up with Google

playlearn.com top markets

Explore playlearn.com's key markets, identifying countries that contribute the highest revenue, transactions, and sessions, along with those with the highest Google search ad spend.

Sign in with GoogleSign up with Google

playlearn.com country & global rank

Assess the ranking of playlearn.com among other retailers within its primary country and worldwide.

Sign in with GoogleSign up with Google
Understand how your competitors drive sales.
Drive growth and optimize key metrics with our e-commerce intelligence platform
Grips Platform Dashboard