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Oct 2025
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Home/Insights/Retailers/teenage.engineering
TRANSACTION INTELLIGENCE - OCT 2025 GLOBALLY

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1.7M
Revenue
Oct 25
626.6K
Sessions
Oct 25
0.5-1.0%
Conv. rate
Oct 25
$275-300
AOV
Oct 25
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Teenage.engineering is a website offering innovative audio products and tools for music creation and exploration. They sell a wide range of synthesizers, samplers, pocket operators, and accessories. The website showcases their unique designs and encourages creativity through electronic music production, attracting both professionals and hobbyists in this field.

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teenage.engineering Annual Revenue and Growth

teenage.engineering's annual sales on its online store amounted to $47.2M in 2024, up 50%+ from the previous year. For 2025, revenue is expected to decline by 50%+. This would mark a reversal from last year's growth.

Annual Revenue (GMV)2024
$47.2M
Annual growth forecast2024/2025
<0%
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eCommerce Revenue
teenage.engineering revenue by year

teenage.engineering's monthly revenueOVER TIME
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Over the past three months, teenage.engineering revenue has experienced growth of 40%, compared to the preceding three months.

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teenage.engineering revenue growth for last six months
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OVERVIEW
In October 2025, teenage.engineering, operating in the MUSIC industry, generated impressive online sales of $1,726,199, far surpassing the median of $47,440; with a conversion rate between 0.50-1.00%, it fell short of the industry high of 3.57%, while its average order value (AOV) ranged from $275-300, below the high of $676 but above the low of $53; the total sessions reached 626,615, significantly lower than reverb.com's leading 15,687,987 sessions, yet exceeding the industry median of 14,367 sessions, highlighting its strong performance amidst industry competition.
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teenage.engineering competitors

When comparing teenage.engineering to its competitors in October 2025, it is clear that teenage.engineering falls behind in terms of revenue. While teenage.engineering generated $1,726,199 in revenue from 5,951 transactions and 626,615 sessions, its competitors outperformed in this aspect. For example, patchwerks.com generated $7,912 in revenue from 22 transactions and 1,372 sessions, showing a higher average order value (AOV) and conversion rate. nightlife-electronics.com, with $328,130 in revenue from 686 transactions and 26,152 sessions, also showcased better performance metrics. play.date, analogcases.com, and russomusic.com all surpassed teenage.engineering in revenue, transactions, and sessions, highlighting areas where teenage.engineering may need to improve to remain competitive in the market.

patchwerks.com screenshot
#1 patchwerks.com
7.9K
Revenue
1.4K
Sessions
1.5-2.0%
Conv. rate
$350-375
AOV
nightlife-electronics.com screenshot
#2 nightlife-electronics.com
328.1K
Revenue
26.2K
Sessions
2.5-3.0%
Conv. rate
$400-500
AOV
play.date screenshot
#3 play.date
325.5K
Revenue
218.8K
Sessions
1.0-1.5%
Conv. rate
$125-150
AOV
analogcases.com screenshot
#4 analogcases.com
159.3K
Revenue
23.2K
Sessions
6.0-6.5%
Conv. rate
$100-125
AOV
russomusic.com screenshot
#5 russomusic.com
441.6K
Revenue
55.1K
Sessions
1.0-1.5%
Conv. rate
$600-700
AOV
teenage.engineering vs top market performers
teenage.engineering
top retailers
conversion rate vs average order value for teenage.engineering and its competitors
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Revenue share by device at teenage.engineering

In October large majority of sales on teenage.engineering, 90% was finalized on desktop devices, with 10% of sales coming from mobile devices (mobile web only, excluding app usage, if relevant).

In October large majority of sales on teenage.engineering, 90% was finalized on desktop devices, with 10% of sales coming from mobile devices (mobile web only, excluding app usage, if relevant).
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teenage.engineering channels

Identify top traffic channels that drive growth for teenage.engineeringand discover how performance of traffic channels has changed over time.

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teenage.engineering Google Ads spend

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teenage.engineering devices

Review teenage.engineering's performance across desktop and mobile devices. Analyze how revenue, conversion rate, transactions, AOV and sessions vary depending on the device shoppers use.

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teenage.engineering top markets

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teenage.engineering country & global rank

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