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Nov 2025
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Home/Insights/Retailers/fangamer.jp
TRANSACTION INTELLIGENCE - NOV 2025 GLOBALLY

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723.7K
Revenue
Nov 25
182.8K
Sessions
Nov 25
3.5-4.0%
Conv. rate
Nov 25
$100-125
AOV
Nov 25
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  • Main country of store: JAPAN
  • Website category: GAMES

Fangamer.jp is a website that offers an array of video game related merchandise. They sell a variety of products such as clothing, accessories, home décor, and collectibles. Their inventory includes items from popular gaming franchises and independent titles, appealing to a diverse range of gamers and fans alike.

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fangamer.jp Annual Revenue and Growth

fangamer.jp's annual sales on its online store amounted to $7.3M in 2024, up 50%+ from the previous year. For 2025, revenue is expected to grow by 20-50%. The trend is expected to moderate.

Annual Revenue (GMV)2024
$7.3M
Annual growth forecast2024/2025
20-50%
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eCommerce Revenue
fangamer.jp revenue by year

fangamer.jp's monthly revenueOVER TIME
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Over the past three months, fangamer.jp revenue has experienced decline of 18%, compared to the preceding three months.

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fangamer.jp revenue decline for last six months
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OVERVIEW
In November 2025, fangamer.jp achieved impressive online sales of $723,670, significantly outperforming the median of $101,704 in the GAMES industry. With a conversion rate of 3.50-4.00%, it approaches the high benchmark of 4.02%. The Average Order Value (AOV) ranged from $100 to $125, well above the low of $61, though far from the high of $452. The site recorded 182,803 sessions, substantially exceeding the industry median of 46,718, but trailing far behind nintendo.com’s leading 66,676,452 sessions, illustrating fangamer.jp's strong market position despite competitive challenges.
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fangamer.jp competitors

In November 2025, when comparing fangamer.jp to its competitors, fangamer.jp stands out with a revenue of 723,670, generated from 6,711 transactions and 182,803 sessions, with an average order value (AOV) ranging from 100-125 and a conversion rate of 3.50-4.00. On the other hand, nintendo.com, a major player in the industry, reported a significantly higher revenue of 260,642,957, with 1,520,472 transactions and 66,676,452 sessions. However, their AOV falls between 150-175, while their conversion rate is lower at 2.00-2.50. Despite fangamer.jp's lower revenue compared to nintendo.com, their higher conversion rate suggests that they are effectively converting sessions into transactions at a better rate, indicating strong customer engagement and potentially more loyal customers.

nintendo.com screenshot
#1 nintendo.com
260.6M
Revenue
66.7M
Sessions
2.0-2.5%
Conv. rate
$150-175
AOV
CLOSEST COMPETITORSby revenue
TOP MARKET PERFORMERSby revenue
fangamer.jp vs top market performers
fangamer.jp
top retailers
conversion rate vs average order value for fangamer.jp and its competitors
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Revenue share by device at fangamer.jp

In November large majority of sales on fangamer.jp, 89% was finalized on mobile devices (mobile web only, excluding app usage, if relevant), with 11% of sales coming from desktop devices.

In November large majority of sales on fangamer.jp, 89% was finalized on mobile devices (mobile web only, excluding app usage, if relevant), with 11% of sales coming from desktop devices.
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fangamer.jp channels

Identify top traffic channels that drive growth for fangamer.jpand discover how performance of traffic channels has changed over time.

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fangamer.jp Google Ads spend

Evaluate fangamer.jp's Google search ad spend, ad clicks and cost-per-click. Review performance over time and gain deeper view into their ad campaign spend.

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fangamer.jp devices

Review fangamer.jp's performance across desktop and mobile devices. Analyze how revenue, conversion rate, transactions, AOV and sessions vary depending on the device shoppers use.

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fangamer.jp top markets

Explore fangamer.jp's key markets, identifying countries that contribute the highest revenue, transactions, and sessions, along with those with the highest Google search ad spend.

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fangamer.jp country & global rank

Assess the ranking of fangamer.jp among other retailers within its primary country and worldwide.

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