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Oct 2025
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Home/Insights/Retailers/fangamer.jp
TRANSACTION INTELLIGENCE - OCT 2025 GLOBALLY

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769.9K
Revenue
Oct 25
189.3K
Sessions
Oct 25
3.5-4.0%
Conv. rate
Oct 25
$100-125
AOV
Oct 25
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  • Main country of store: JAPAN
  • Website category: GAMES

Fangamer.jp is a website that offers an array of video game related merchandise. They sell a variety of products such as clothing, accessories, home décor, and collectibles. Their inventory includes items from popular gaming franchises and independent titles, appealing to a diverse range of gamers and fans alike.

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fangamer.jp Annual Revenue and Growth

fangamer.jp's annual sales on its online store amounted to $7.3M in 2024, up 50%+ from the previous year. For 2025, revenue is expected to grow by 20-50%. The trend is expected to moderate.

Annual Revenue (GMV)2024
$7.3M
Annual growth forecast2024/2025
20-50%
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eCommerce Revenue
fangamer.jp revenue by year

fangamer.jp's monthly revenueOVER TIME
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Over the past three months, fangamer.jp revenue has experienced decline of 5.6%, compared to the preceding three months.

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fangamer.jp revenue decline for last six months
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OVERVIEW
In October 2025, fangamer.jp generated $769,933 in online sales, significantly outperforming the industry median of $99,599, with a conversion rate between 3.50-4.00%, surpassing the median of 3.8%. Its average order value (AOV) ranged from $100-125, lower than the high of $476 in the industry, and it recorded 189,295 sessions, far exceeding the median of 43,947, though still a fraction of the 60,665,990 sessions seen at nintendo.com, the leading competitor in the GAMES sector.
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fangamer.jp competitors

In October 2025, fangamer.jp reported a revenue of 769,933, with 7,049 transactions and 189,295 sessions. Their average order value (AOV) falls between 100-125, and their conversion rate is 3.50-4.00. In comparison, nintendo.com, a competitor, generated a significantly higher revenue of 211,820,897 with 1,283,146 transactions and 60,665,990 sessions. Nintendo's AOV ranges from 150-175, while their conversion rate is 2.00-2.50. Despite fangamer.jp having a lower revenue, they maintain a higher conversion rate, suggesting they are more effective at turning sessions into transactions. However, nintendo.com's larger customer base and higher AOV indicate a potentially larger market share and customer spend.

nintendo.com screenshot
#1 nintendo.com
211.8M
Revenue
60.7M
Sessions
2.0-2.5%
Conv. rate
$150-175
AOV
CLOSEST COMPETITORSby revenue
TOP MARKET PERFORMERSby revenue
fangamer.jp vs top market performers
fangamer.jp
top retailers
conversion rate vs average order value for fangamer.jp and its competitors
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Revenue share by device at fangamer.jp

In October large majority of sales on fangamer.jp, 89% was finalized on mobile devices (mobile web only, excluding app usage, if relevant), with 11% of sales coming from desktop devices.

In October large majority of sales on fangamer.jp, 89% was finalized on mobile devices (mobile web only, excluding app usage, if relevant), with 11% of sales coming from desktop devices.
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fangamer.jp channels

Identify top traffic channels that drive growth for fangamer.jpand discover how performance of traffic channels has changed over time.

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fangamer.jp Google Ads spend

Evaluate fangamer.jp's Google search ad spend, ad clicks and cost-per-click. Review performance over time and gain deeper view into their ad campaign spend.

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fangamer.jp devices

Review fangamer.jp's performance across desktop and mobile devices. Analyze how revenue, conversion rate, transactions, AOV and sessions vary depending on the device shoppers use.

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fangamer.jp top markets

Explore fangamer.jp's key markets, identifying countries that contribute the highest revenue, transactions, and sessions, along with those with the highest Google search ad spend.

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fangamer.jp country & global rank

Assess the ranking of fangamer.jp among other retailers within its primary country and worldwide.

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