Instant e-commerce analysis - revenue, conv. rate, AOV with Grips browser extension

Grips browser extension

Grips
Mar 2026
All countries
Home/Insights/Retailers/gamestop.com
TRANSACTION INTELLIGENCE - MAR 2026 GLOBALLY

Favicon for gamestop.comgamestop.com

Start benchmarking for free
Sign in with GoogleSign up with Google
22.7M
Revenue
Mar 26
15.6M
Sessions
Mar 26
1.5-2.0%
Conv. rate
Mar 26
$75-100
AOV
Mar 26
Loading...

Gamestop.com is an online platform that specializes in retailing video games, consoles (like Xbox or PlayStation), accessories, and gaming paraphernalia. It offers a wide variety of gaming merchandise, both pre-owned and new, catering to enthusiasts of all ages. Note: Following instructions, the use of your has been avoided in this description.

Loading...

GRIPS CUSTOMERS & RESEARCH PARTNERS

Sally Beauty logoAssembly logoWalmart logoSimpleTire logoNorthwestern University logoColumbia University logo

gamestop.com Annual Revenue and Growth

gamestop.com's annual sales on its online store amounted to $308.3M in 2025, up 10-20% from the previous year. For 2026, revenue is expected to decline by 10-20%. This would mark a reversal from last year's growth.

Annual Revenue (GMV)2025
$308.3M
Annual growth forecast2025/2026
<0%
Benchmark against your competitors for free
Continue with GoogleSign up with Google
eCommerce Revenue
gamestop.com revenue by year

gamestop.com's monthly revenueOVER TIME
View real-time data

Over the past three months, gamestop.com revenue has experienced decline of 25%, compared to the preceding three months.

View real-time data
gamestop.com revenue decline for last six months
Benchmark against your competitors for free
Continue with GoogleSign up with Google
OVERVIEW
In March 2026, gamestop.com generated online sales revenue of $22,681,770, significantly below the industry median of $99,292, while the leading competitor, nintendo.com, topped $169,548,360. The site's conversion rate ranged from 1.50-2.00%, lower than the category high of 3.87%, but above the low of 0.6%. Gamestop's average order value (AOV) fell between $75-100, far from the high of $461 and above the low of $62. With 15,601,545 sessions, gamestop.com also trailed nintendo's 66,930,877 sessions, well above the median of 44,602 in the games and accessories market.
Read more

gamestop.com competitors

When comparing gamestop.com to its competitors in March 2026, it is evident that gamestop.com falls behind in terms of revenue, transactions, and sessions. gamestop.com generated $22,681,770 in revenue from 297,967 transactions and 15,601,545 sessions, with an average order value (AOV) ranging from $75 to $100 and a conversion rate of 1.50-2.00%. In contrast, bestbuy.com outperformed gamestop.com with $671,881,566 in revenue from 1,470,402 transactions and 94,674,712 sessions, boasting a higher AOV of $450-$475 and a similar conversion rate. Similarly, nintendo.com, newegg.com, and g2a.com also surpassed gamestop.com in revenue and sessions, indicating that gamestop.com faces tough competition in the online gaming retail market. With a lower AOV and fewer sessions, gamestop.com may need to strategize to increase its competitiveness in the industry.

nintendo.com screenshot
#1 nintendo.com
169.5M
Revenue
66.9M
Sessions
1.0-1.5%
Conv. rate
$150-175
AOV
dkoldies.com screenshot
#2 dkoldies.com
1.3M
Revenue
743K
Sessions
1.0-1.5%
Conv. rate
$125-150
AOV
bestbuy.com screenshot
#3 bestbuy.com
671.9M
Revenue
94.7M
Sessions
1.5-2.0%
Conv. rate
$400-500
AOV
newegg.com screenshot
#4 newegg.com
88.2M
Revenue
12M
Sessions
1.5-2.0%
Conv. rate
$400-500
AOV
g2a.com screenshot
#5 g2a.com
62.2M
Revenue
18.7M
Sessions
4.0-4.5%
Conv. rate
$50-75
AOV
gamestop.com vs top market performers
gamestop.com
top retailers
conversion rate vs average order value for gamestop.com and its competitors
Benchmark against your competitors for free
Continue with GoogleSign up with Google

Revenue share by device at gamestop.com

In March large majority of sales on gamestop.com, 62% was finalized on mobile devices (mobile web only, excluding app usage, if relevant), with 38% of sales coming from desktop devices.

In March large majority of sales on gamestop.com, 62% was finalized on mobile devices (mobile web only, excluding app usage, if relevant), with 38% of sales coming from desktop devices.
Review the entire assortment of this retailer and thousands of others in the Grips app
Sign in with GoogleSign up with Google
brands overtime comparison

Gain even more insights with the Grips app

gamestop.com channels

Identify top traffic channels that drive growth for gamestop.comand discover how performance of traffic channels has changed over time.

Sign in with GoogleSign up with Google

gamestop.com Google Ads spend

Evaluate gamestop.com's Google search ad spend, ad clicks and cost-per-click. Review performance over time and gain deeper view into their ad campaign spend.

Sign in with GoogleSign up with Google

gamestop.com devices

Review gamestop.com's performance across desktop and mobile devices. Analyze how revenue, conversion rate, transactions, AOV and sessions vary depending on the device shoppers use.

Sign in with GoogleSign up with Google

gamestop.com top markets

Explore gamestop.com's key markets, identifying countries that contribute the highest revenue, transactions, and sessions, along with those with the highest Google search ad spend.

Sign in with GoogleSign up with Google

gamestop.com country & global rank

Assess the ranking of gamestop.com among other retailers within its primary country and worldwide.

Sign in with GoogleSign up with Google
Understand how your competitors drive sales.
Drive growth and optimize key metrics with our e-commerce intelligence platform
Grips Platform Dashboard